OpenSourceEmpathy — Design for Humans, Not Just Users.

A multidisciplinary studio spanning concept, product, and visual design — built on the conviction that the best design starts by understanding the person it's for.


Past Projects

Concept Design

This is where ideas get to be ideas before the world has decided what they are yet. Work that earns its existence by asking the question before the industry knew to ask it.

Patterns
Personalized Audio for your diverse life
Bose

Alfred
A fully connected audio product ecosystem
Bose

AR Content Discovery On-boarding
An onboarding experience designed around discovery over instruction, and wonder over walkthroughs
Bose

Gemini
Gestural & voice UI for wearables
Bose

Headphones 2.0
Concepts & animatics for future wearables
Bose

Music Taste Profiling
Identification and visualization, and productization of music taste
Bose

Beside Sleep Product Intervention
Concept video for a product day in the life
Bose

Disney + Bose AR
A storybook detailing Augmented Reality experiences within Disney parks
Bose / Disney

AR Use Case
An exercise to help my team align on conceptual directions as quickly as possible
Bose

Product Design

This is where things get real — shipped, used, and lived with by actual humans. If the Concept Design section is about asking "what if," this section is about answering "okay, but how." Hardware, software, and the space between — work shipped for Bose, Philips, and Microsoft.

Audio Wearable Modes & ActiveSense
An onboarding experience designed around discovery over instruction, and wonder over walkthroughs
Bose

SoundTouch Mobile App
Steering a historically-hardware-focused organization into an investment in user-facing software
Bose

Annotorious
A mobile design for a socially collaborative annotation app for the MIT Hyperstudio
MIT

Beauty/Tech Product Visual Language
A collaboration with an in-house team to explore visual languages for a innovative Beauty and Tech product
Shark / Ninja

Smart Speaker
Lead UX and IxD for an ecosystem VPA-enabled (Amazon and Google) speaker
Bose

Augmented Reality Guidelines
Documentation of tech specs, interactive design patterns, and branding for the Bose Audio Augment Reality platform
Bose

Multi-modal System Design System Guidelines
A researched and documented framework for designing multi-modal product ecosystems
Bose

Sleepbuds
UX and interaction design for a connected sleep wearable and mobile app
Bose

Home Barista UX
Designing and prototyping UX/UI for a new coffee/espresso product
Shark / Ninja

Installation Design

This is design that takes up space — physical, emotional, and sometimes a whole Times Square billboard. The work in this section lives at the intersection of art, technology, and people who walk into the room and find themselves in something they didn't expect to feel.

Workshop Design

This is where the room becomes the medium — structured enough to create safety, loose enough to let surprise in. These are the sessions where teams stop talking about the problem and start having one — productively, on purpose. Facilitated for teams at all scales — from startup off-sites to enterprise innovation sprints.


Game Design

Games are design with stakes. You have to earn the next screen. This section covers two distinct chapters of game design work, and they couldn't be more different in context — which makes them a pretty good argument for the breadth of what game design actually is.

Graphic Design

Graphic design is the foundation that everything else is built on: the discipline that teaches you that every choice is a choice, that negative space is doing work, and that typography has feelings.

Motion Design

Motion is where graphic design stops holding still and starts having opinions about time.

Brands Supported