OpenSourceEmpathy — Design for Humans, Not Just Users.
A multidisciplinary studio spanning concept, product, visual and installation design — built on the conviction that the best design starts by understanding the person it's for.
Past Projects
Concept Development
This is where ideas get to be ideas before the world has decided what they are yet. Work that earns its existence by asking the question before the industry knew to ask it.
Patterns
Personalized Audio for your diverse life
Bose
Alfred
A 4-month co-working project to imagine a fully connected audio product ecosystem
Bose
AR Content Discovery On-boarding
An onboarding experience designed around discovery over instruction, and wonder over walkthroughs
Bose
Gemini
Gestural & voice UI for wearables
Bose
Headphones 2.0
Concepts & animatics for future wearables
Bose
Music Taste Profiling
Identification and visualization, and productization of music taste
Bose
Bedside Sleep Product Intervention
Concept video for a product day in the life
Bose
Disney + Bose AR
A storybook detailing Augmented Reality experiences within Disney parks
Bose / Disney
AR Workshop Design & Facilitation
This is where the room becomes the medium — structured enough to create safety, loose enough to let surprise in
Bose
Product Design
This is where things get real — shipped, used, and lived with by actual humans. If the Concept Design section is about asking "what if," this section is about answering "okay, but how." Hardware, software, and the space between — work shipped for Bose, Philips, and Microsoft.
Audio Wearable Modes & ActiveSense
An onboarding experience designed around discovery over instruction, and wonder over walkthroughs
Bose
SoundTouch Mobile App
Steering a historically-hardware-focused organization into an investment in user-facing software
Bose
Annotorious
A mobile design for a socially collaborative annotation app for the MIT Hyperstudio
MIT
Kansas City Chiefs Games
Digital/Physical interactive games to help promote physical and mental wellness
Kansas City Chiefs / WGBH
Smart Speaker
Lead UX and IxD for an ecosystem VPA-enabled (Amazon and Google) speaker
Bose
Martha Speaks Games
Interactive educational games to build oral vocabulary for kids age 4-6 years old
WGBH / PBS
Design Squad Nation
A social collaboration platform for kids to share and evolve their design and engineering ideas
WGBH
Augmented Reality Wearable Guidelines
Documentation of tech specs, interactive design patterns, and branding for the Bose Audio Augment Reality platform
Bose
Multi-modal System Design System Guidelines
A researched and documented framework for designing multi-modal product ecosystems
Bose
Sleepbuds
UX and interaction design for a connected sleep wearable and mobile app
Bose
Home Barista UX
Designing and prototyping UX/UI for a new coffee/espresso product
Shark / Ninja
People Protecting Places
Helping the WHC spread the world about some of the world’s most precious places
UNESCO / World Heritage Center
Visual Design & Branding
Visual design is where form learns to speak — through shape, color, movement, and the quiet authority of a well-chosen typeface. This section holds the work that lives on the surface but operates underneath it: graphic design, brand identity, and motion that gives ideas a face worth remembering.
The Clark Economic Impact
A video and set of infographics to promote the local economic impact of investments at the museum
The Clark Art Institute
St. Lucia Festival Visual Branding
A motion and graphic branding exercise for the jazz and arts festival
St. Lucia Jazz and Arts Festival
Society of the Spectacle
A visual re-imagination of Guy Debord’s famous book on philosophy and humanity’s relationship to media
OpenSourceEmpathy
Bowling Alley Photo Essay
A personal reflection on a local Massachusetts bowling alley through B&W photography
OpenSourceEmpathy
Glow Power Live Visuals
Visuals to support Jeff Bartell’s solo music project during live performances
Glow Power
Beauty/Tech Product Visual Language
A collaboration with an in-house team to explore visual languages for a innovative Beauty and Tech product
Shark / Ninja
Revolt 45
A Graphic Design exploration series inspired by my distaste for our 45th president
OpenSourceEmpathy
Live Motion for DJ’s
Designing motion for the floor means building visuals that breathe with the music — reactive, looping, and alive.
OpenSourceEmpathy
Experiential Installation
This section gathers work that occupies physical and emotional space — from a projection-mapped sculpture simulating the interior of a mythological titan's mind, to a music-reactive LED ceiling, a Times Square experiential takeover, and a dry-erase wall where strangers document their fears and acts of bravery. What unites it isn't a medium or client type but a belief in design as something you experience rather than use — work that is often participatory by nature, requiring people to complete it. It's also the most direct expression of what "Open Source Empathy" means: that sharing something real, even in public, even with strangers, is a quietly radical act.
Middlesex Light Sculpture
An LED and Vellum sculpture which different animations and patterns for the Middlesex Lounge in Cambridge, MA
Middlesex Lounge
Music-reactive LED Ceiling
Installed at the Middle East Downstairs for the Together music festival in Cambridge, MA
Together Music Festival / Middle East
Empathic Post-its
An installation that asks the community to share their vulnerabilities publicly
OpenSourceEmpathy
The YouTube Descrambler
An interactive speculative design project to provoke conversation on the affect of algorithms in our lives
Design Exchange Boston
Times Square Takeover
Multi-media marketing campaign for Palace Resorts that leverages the big screens in NYC
Palace Resorts
#ismwishes
A tweet-triggered projection installation that turned a sixth-floor Back Bay window into a real-time snow globe
Skeptic / ISM
Rick Rubin is a Gateway Drug
Garners awareness of Rick’s influence on music via participation and documentation
OpenSourceEmpathy
The Prometheus Clock
14 foot, projection-mapped sculpture designed to give folks the feeling of what it was like to be inside Prometheus’s head
OpenSourceEmpathy / Skeptic
Shpongletron 3.0
Stage design for the artist Shpongle, with projection mapping and LEDs.
Shpongle / Zebbler
Fear/Bravery Wall
Dry erase walls designed to gather stories of fear and bravery from the community
OpenSourceEmpathy
Interactive Bat Wall
A Microsoft Kinect-driven projection mapped wall where participants can interact with a swarm of bats
Blade Boston
Brands Supported