Patterns/Modes-based Design for Future Headphone Usage
Principal Designer · Bose · 2018
What I did — Design Thinking Sprint Lead, WoZ prototypes, Concept Animatics, Mobile App Design, Product Storytelling and Executive Presentation
Outcomes — Concept Animatics, Mobile App Prototype with Hardware Integration, User Resonance Testing
Using headphones takes more effort than anyone admits. You adjust things all day — between the train and the office, the office and the run — reaching for a phone to get the music, the noise cancelling, and the notifications right for wherever you just arrived. Each adjustment is small. They add up.
In 2018 Bose was about to add sound management, voice, and audio AR on top of that. More capability meant more rules for a person to hold, and a real risk of overwhelming the customer we were trying to serve.
Patterns was the proposal: named combinations of content, sound management, and voice — a Study pattern, a Commute pattern, a Nature pattern — set up once and recalled in a moment.
Below is the readout as presented to leadership in December 2018, unedited.