About OpenSourceEmpathy
Daniel is a multidisciplinary design leader with 20+ years of experience turning ambiguous, future-forward concepts into consumer-loved products. Deep expertise bridging iOS/Android software experiences with physical hardware — from shipping Bose's primary consumer mobile platform (millions of users, improved App Store rating from 2.5 → 4.7) to defining interaction models for voice-first smart speakers and AR audio interfaces. Proven track record building high-performing teams, championing human-centered design, and translating strategic vision into shipped products. Inventor on six patents spanning AR interaction, wearable audio control, and personalized experience systems. Equally fluent in concept storytelling, applied research, behavioral design, and executive stakeholder alignment.
Origin of OSE
In 2012, while completing an MFA at the Massachusetts College of Art and Design, Daniel Buckley spent two years studying what happens when designers try to genuinely understand the emotional lives of the people they design for — drawing on psychoanalytic theory, personal myth research, field experiments with community installations, and direct collaboration with psychoanalysts from the Boston School of Psychoanalysis.
The thesis that resulted — "Open Source Empathy: How Hanging Out with Psychoanalysts Changed My Approach to Life, Love and Design" — documented a hypothesis: that by drawing from the psychoanalytic technique to objectify subjective experience, designers can understand their users, their medium, and the connection between them at a level that standard research and design methods cannot reach.