Martha Speaks Games
From 2007 - 2011 I worked in WGBH Boston's Children's Interactive group. During my time there I worked on a range of Children's brands including Arthur, Curious George, Zoom, Design Squad Nation. However my primary project during that time was Martha Speaks. On Martha I was able to tackle a number of different responsibilities including game mechanics, animation, sound design, music scoring, information architecture, user experience and storyboarding on multiple platforms. These are just a sample of the interfaces and game scenarios I designed during my time on the project.
Inspired by gestural interfaces, like those found on the Wii, I designed the actions in Skits Cooks to react to simple gestural motions. By simply moving the mouse up and down, left to right, or in a circle, kids can control the dogs to make pizza in a dog-owned parlor. We also experimented with particle generators to react to the user's movements to create a more dynamic experience.
Skits Cooks
Game Snapshots
The fire hydrant topping adder in the dog pizza parlor
A series of mini-games inspired by Nintendo’s WarioWare, framed as a talent show hosted by Truman, to teach a miscellaneous set of words.
Word Play
Game Snapshots
A game in which Astronaut Martha is on a mission to find all of the socks that go missing in the laundry, while teaching her fans space-related vocabulary.
Socks in Space
This game was designed in response to a common request from kids interested in adopting a dog. This feature allows our users to choose a dog, from a set of five, to play with and nurture through a unique set of interactions. When the feature first launched, the user's dog would rest in a dog bed up in the navigation while that user visited other parts of the site. (The site has since restructured, and the dog bed feature has been taken away.)
Pup Pals