Motion Design

Motion is where graphic design stops holding still and starts having opinions about time. This section spans everything from brand identity animation for the St. Lucia Jazz & Arts Festival, to live visuals built to breathe alongside a friend's solo music project, to an experiment in using physical vibration from a piezo sensor to drive dynamic visual feedback in real time. And then, yes, Quasar — Daniel's first Flash animation, preserved here with the pride and slight embarrassment of showing someone your earliest sketchbook.

The connective thread is music. A lot of this work exists in relationship to sound — live performance visuals, festival branding, reactive prototypes. Motion design, at its best, has a tempo. It feels like something rather than just communicating something. That instinct runs through all of it, from the exploratory prototypes to the polished broadcast-ready graphics.

This section is also a quiet reminder that Daniel has been doing this long enough to have a Flash animation in his portfolio and isn't ashamed of it.

St. Lucia Jazz Fest

A motion and graphic branding exercise for the Jazz and Arts festival.

Glow Power

Visuals to support my buddy Jeff Bartell’s solo music project during live performances.

Live Motion for DJ’s

Designing motion for the floor means building visuals that breathe with the music — reactive, looping, and alive.

Vibration-driven Visuals

A piezo sensor-driven prototype to see how I might be able to use vibration to inform dynamic visual feedback.